

Dream Moodlets- Sensitive children will sometimes wake up from sleep with a moodlet, Angry, Happy, Inspired, or Sad.Moodlet Replacements- Moodlet reaction to things like tantrums are +10 Sad instead of default moodlet.Decay Modifier- Social Need decays at 0.75 of normal rate.Character Values (Parenthood)- Gains some Conflict Resolution when the trait is added in live mode (e.g.Recipient's walkstyle is also changed to Run for the duration of the Energized moodlet, even if they aren't Rocket trait. Gives them the same moodlet as described above. Interaction- Share Sugar Stash (non-autonomous): Target another sim with high enough relationship and share the sugar.When this moodlet is removed, gives a 1 hour, +10 Uncomfortable moodlet (sugar crash). Interaction- Drink from Sugar Stash (non-autonomous): Gives a 5 hour, +10 Energized moodlet.Nearby sims who have the Active or Rocket trait will get an Energized moodlet. Interaction- Get Hyped (autonomous): Raises child skill Motor, gives Fun Need, and an Energized moodlet at the end.Interaction- Fight Self (autonomous): Raises child skill Motor, gives Fun Need, and an Energized moodlet at the end.Elders who don't have the Active trait may react with shock if the Rocket runs near them while doing this interaction. Interaction- Run Around (autonomous): Raises child skill Motor and gives Fun Need.Moodlet Replacement- Active Antsy negative moodlet is Bored instead of Tense.Moodlet Replacements- Energy Low and Very Low are Angry instead of Uncomfortable.Moodlet Replacements- Fun Low and Very Low are Bored instead of Tense.Decay Modifier- Energy Need decays at 0.75 of normal rate.Autonomy (general)- More likely to do exercise interactions (uses autonomy from Active trait).Character Values (Parenthood)- Loses some Responsibility when the trait is added in live mode (e.g.It gives an Inspired moodlet which changes the walkstyle to Jog and chooses an autonomous music interaction to perform if an instrument is available. Once they do, this interaction should trigger fairly frequently, particularly if Fun Need is low. Interaction- (autonomous): Can only activate if Fretful child has 5 or higher skill in both Piano and Violin.

Triggers reaction nearby sims will change into Party outfit and start dancing if there is a stereo nearby playing music that they can dance to. Interaction- Party Fun Ditty (non-autonomous): Appears on Piano if Fretful child has 8 or higher Piano skill.

Mostly exists as a way to ensure that Fretful children will have some autonomy pull to use instruments, even with little to no skill. Functions almost identically to Practice.

Raises child skills Social, Creative, and Mental.
