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Sims 4 kids room stuff cas
Sims 4 kids room stuff cas





sims 4 kids room stuff cas

Dream Moodlets- Sensitive children will sometimes wake up from sleep with a moodlet, Angry, Happy, Inspired, or Sad.Moodlet Replacements- Moodlet reaction to things like tantrums are +10 Sad instead of default moodlet.Decay Modifier- Social Need decays at 0.75 of normal rate.Character Values (Parenthood)- Gains some Conflict Resolution when the trait is added in live mode (e.g.Recipient's walkstyle is also changed to Run for the duration of the Energized moodlet, even if they aren't Rocket trait. Gives them the same moodlet as described above. Interaction- Share Sugar Stash (non-autonomous): Target another sim with high enough relationship and share the sugar.When this moodlet is removed, gives a 1 hour, +10 Uncomfortable moodlet (sugar crash). Interaction- Drink from Sugar Stash (non-autonomous): Gives a 5 hour, +10 Energized moodlet.Nearby sims who have the Active or Rocket trait will get an Energized moodlet. Interaction- Get Hyped (autonomous): Raises child skill Motor, gives Fun Need, and an Energized moodlet at the end.Interaction- Fight Self (autonomous): Raises child skill Motor, gives Fun Need, and an Energized moodlet at the end.Elders who don't have the Active trait may react with shock if the Rocket runs near them while doing this interaction. Interaction- Run Around (autonomous): Raises child skill Motor and gives Fun Need.Moodlet Replacement- Active Antsy negative moodlet is Bored instead of Tense.Moodlet Replacements- Energy Low and Very Low are Angry instead of Uncomfortable.Moodlet Replacements- Fun Low and Very Low are Bored instead of Tense.Decay Modifier- Energy Need decays at 0.75 of normal rate.Autonomy (general)- More likely to do exercise interactions (uses autonomy from Active trait).Character Values (Parenthood)- Loses some Responsibility when the trait is added in live mode (e.g.It gives an Inspired moodlet which changes the walkstyle to Jog and chooses an autonomous music interaction to perform if an instrument is available. Once they do, this interaction should trigger fairly frequently, particularly if Fun Need is low. Interaction- (autonomous): Can only activate if Fretful child has 5 or higher skill in both Piano and Violin.

sims 4 kids room stuff cas

Triggers reaction nearby sims will change into Party outfit and start dancing if there is a stereo nearby playing music that they can dance to. Interaction- Party Fun Ditty (non-autonomous): Appears on Piano if Fretful child has 8 or higher Piano skill.

sims 4 kids room stuff cas

Mostly exists as a way to ensure that Fretful children will have some autonomy pull to use instruments, even with little to no skill. Functions almost identically to Practice.

  • Interaction- Fret Studiously (autonomous): Appears on Piano and Child Violin.
  • Moodlet Replacements- Cool Key Chords (Piano) and Soothing Strings (Violin) give an Inspired moodlet instead of Happy.
  • Moodlet Replacement- The Inspired moodlet from interactions like "Plunk for Inspiration" is stronger and gives the Jog walkstyle while active.
  • Moodlet Replacement- Bad playing gives a Sad instead of Embarrassed when nearby sims hear your bad playing.
  • Randomly Inspired moodlet (if both Piano and Violin skill are 5 or higher).
  • Sleepy walkstyle by default (can swap to Jog walkstyle with certain Inspired moodlets, such as from playing music skillfully).
  • Character Values (Parenthood)- Gains some Emotional Control when the trait is added in live mode (e.g.
  • Has privacy settings (can result in embarrassment if somebody walks in while it's going).
  • Interaction- Practice Looking Competent (autonomous): Appears on any mirror.
  • Failure results in negative moodlet for all parties involved. Success results in listeners making a mess and not autonomously cleaning while the moodlet they're given is active.
  • Interaction- Incite Domestic Defiance (non-autonomous): Target another sim and pick what all child sims listen to the speech.
  • sims 4 kids room stuff cas

    Raises child skills Social, Creative, and Mental.

  • Interaction- Play Quiet Game (non-autonomous): Target another sim and pick what all child sims participate in the game.
  • Autonomy (general)- More likely to do mischief interactions.
  • Friends with the "Monster Under the Bed" by default.
  • Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode).
  • Character Values (Parenthood)- Gains some Responsibility when the trait is added in live mode (e.g.






  • Sims 4 kids room stuff cas